"By width/2", "Wrap around" option checked You can reuse it later to patch the seam. Of course, a small band of your texture is lost after the cropping. With the crop tool, crop the image containing your texture to the dimensions: Let's say h is the height in pixels of your hexagon sitting on one of it's sides. But we don't really need the hexagon blueprint now. If you draw the hexagon over the texture, you'll notice it's pointy sides go beyond the texture. In this case, the height of the hexagon will be the height of the tiling texture. If you need a more general method for non-tiling texture, tell me. Just rotate the source texture 90° before, and your final hexagon -90° if you need that specific orientation.Ī tiling source texture isn't necessary, but since you have one, we will take advantage of it. Important note: I've worked with a rotated hexagon compared to your screenshot. r/FreeCAD FOSS Parametrical CAD/CAM /r/scribus Desktop Publishing Darktable FOSS tool for photographers r/gmic FOSS image processing framework /r/inkscape Vector-based graphic editor /r/blender 3D modeling, animation, & rendering /r/mypaint painting for digital painters /r/darktable/ photo editing software /r/krita digital painting application /r/synfig FOSS 2D Animation /r/FOSSPhotography Folks who use all the above /r/libredesign changing the paradigm Other Links of Interest Outreach through well written tutorials, presentation etc.Help test and triage bugs in the bugtracker.Alexander Prokoudine - /u/prokoudine ( LibreArts Founder) ( patreon) Ways to Assist GIMP.YouTube Channel spamming will not be tolerated.CSS help provided by /u/Cheesydude All about the GNU Image Manipulation Program
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